| 2004-05-12 |
Renata : output |
The desire to acknowledge all cool things transforms over into electronic culture. Telepresence, information society, welfare can be thought of an example of cool. Telepresence allows the subject to allow the viewer to manipulate reality through representations and to control not just the simulation but reality itself. Telepresence provides the ability to manipulate remotely physical reality in real time through its image. The ability to see and act at a distance dominates our daily lives. Welfare presupposes wealth in society – not an absolute level of wealth and not necessarily an ever increasing wealth, but a certain and stable level of welfare. An important question, when determining whether information societies will be welfare societies, must therefore be whether information technology constitutes a technological basis for a new economic growth period. If we look at information societies information technologies digital compositing, A search on Yahoo means cool. But what is cool and what do we mean by its usage? Cool is indispensable.
A desire to construct a revolutionary force in the history of cultural and technological production. Information technology constitutes a technological basis for a new economic growth period. At present, information technologies are considered as an increasing wealth. Welth in society could be beamed into 100 million homes, tracked and data-processed. Downloaded from across an ocean. Or bounced off a satellite on your wrist. Virtual reality adds a new capability: It allows you to actively change this world; to take your body with you into some other environment; to take some subset of your senses with you into another environment. And that environment may be a computer-generated environment, it may be a camera-originated environment, or it may be a combination of the two.
IT is a revolutionary force in the history of society desire of welfare. There is absolutely no common understanding of what it means. The society concept has been discussed for the past years, and although there may be many and deep differences in inter-pretation, there is a solid kernel of prosperity, distribution of wealth, and democratic behavior in the term. I would like to construct one possible trajectory leading to computer-based welfare. A fake reality technologies that preceded solid kernel of prosperity, virtual reality provides the subject with the illusion of being present in a simulated world. In other words, the subject is given control over a fake reality, a distribution of wealth, and democratic behavior in the term.
This was also true in the early years of the welfare state, although later mythologies concerning welfare politics have played down this fact. Wealth and welfare politics were two sides of the same class cooperation policies. Welfare presupposes wealth in society – not an absolute level of wealth and not necessarily an ever increasing wealth, but a certain and stable level of welfare. An important question, when determining whether information societies will be welfare societies, must therefore be whether – a new technoeconomic paradigm.
Yet, from the point of view of the history of the technologies of action, telepresence is a much more radical technology than virtual reality, or computer simulations in general. Let us consider the difference between the two. Like the Virtual reality adds a new capability: It allows the subject to actively change this world. For instance, an architect can modify an architectural model, a chemist can try different molecule configurations, a tank driver can shoot at a model of a tank, and so on. But, what is modified in each case is nothing but data stored in a computer's memory! The user of any computer simulation has power over a virtual world, which only exists inside a computer. According to the theory of information society, economic growth periods are related to the widespread and diversified diffusion and usage of specific sets of technologies. At present, information technologies are considered as the technological basis for a new technoeconomic paradigm. There is absolutely no common understanding of what it means. The welfare society concept, on the other hand, has been discussed for the past years, and although there may be many and deep differences in inter-pretation. The central themes are information technology, cultural and technological production, popular images and globalization. These are the catchwords that appear most often in publications on the new conditions for international competition.
What is this and what do we mean by its usage? I suggests it means everything and nothing at once. It incorporates with technological breakthroughs.
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